Interoptopus 🐙
The polyglot bindings generator for your library (C#, C, Python, ...)
Huh?
- Imagine you are writing this cool API and want everyone to use it.
- Everyone else, however, is running Unity, C, Python, ...
- "Not a problem", you say, "I'll just use Interoptopus".
And you'll live happily* ever after.
*Actual results may depend on other life choices.
Code you write ...
use ;
pub extern "C"
inventory!;
... Interoptopus generates
Language | Crate | Sample Output |
---|---|---|
C# (incl. Unity) | interoptopus_backend_csharp | Interop.cs |
C | interoptopus_backend_c | my_header.h |
Python CFFI | interoptopus_backend_cpython_cffi | reference.py |
Your language | Write your own backend1 | - |
1 Create your own backend in just a few hours. No pull request needed. Pinkie promise.
Getting Started 🍼
If you ...
- want to create a new API see the example projects,
- need to support a new language or rewrite a backend, copy and adapt the C backend.
Features
- explicit, type-safe, single source of truth API definition in Rust,
- quality-of-life patterns on both sides (e.g., options, slices, services, ...)
- minimal on dependencies, build time, tooling impact,
- if your project compiles your bindings should work*cough* (i.e., generated and callable),
- extensible, multiple backends, easy to support new languages, fully customizable,
- no scripts needed,
cargo build
+cargo test
can produce and test (if lang installed) generated bindings
Gated behind feature flags, these enable:
derive
- Proc macros such asffi_constant
,ffi_function
,ffi_type
.testing
- Functions to test generated Python, C#, C from Unit tests.serde
- Serde attributes on internal types.log
- Invokelog
on FFI errors (you still need actual logger).
Supported Rust Constructs
See the reference project; it lists all supported constructs including:
- functions (
extern "C"
functions and delegates) - types (primitives, composite, enums (numeric only), opaques, references, pointers, ...)
- constants (primitive constants; results of const evaluation)
- patterns (ASCII pointers, options, slices, classes, ...)
As a rule of thumb we recommend to be slightly conservative with your signatures and always "think C", since other languages don't track lifetimes
well and it's is easy to accidentally pass an outlived pointer or doubly alias a &mut X
on reentrant functions.
Performance 🏁
Generated low-level bindings should be "zero cost" w.r.t. hand-crafted bindings for that language. However, even hand-crafted bindings have an inherent, language-specific cost. For C# that cost can be almost 0, for Python CFFI it can be high. Patterns and convenience helpers might add additional overhead.
If you need API design guidance the following (wip) C# call-cost table🔥 can help.
Changelog
- v0.3 - Better compatibility with generics.
- v0.2 - Introduced "patterns"; produces generally working interop for C#.
- v0.1 - Has generated C#, C, Python-CFFI bindings at least once.
FAQ
Contributing
PRs are welcome.
- Bug fixes can be submitted directly. Major changes should be filed as issues first.
- Anything that makes previously working bindings change behavior or stop compiling is a major change;
- This doesn't mean we're opposed to breaking stuff just that we'd like to talk about it before it happens.
- New features or patterns must be materialized in the reference project and accompanied by an interop test (i.e., a backend test running C# / Python against a DLL invoking that code) in at least one included backend.